Friday, December 15, 2006

The races of the Iron Kingdoms

Humans are the most populous race in Western Immoren. Coming of many different ethnicities, they are the engine driving the doings of the Iron Kingdoms.

The tall, swarthy Khards found in the north are known for their horsemanship and warfare. They have been tempered by the harsh lands they hail from. Unbending and patriotic, they are stubborn and slow to change, but tough and unyielding.

Kossites are even more wild and favor the deepest reaches of the north. The tallest humans in Western Immoren, they are strong-limbed and at home in the cold, thick forests of their homeland. Known for isolationist tendencies, these are a stoic, unfriendly people.

Skirov, found also in the furthest north, are a stocky, brutal, straightforward people, little more than half-civilized barbarians. They make a practice of tattooing their pale skin, and are tainted by old ties they once held to the Orgoth.

Dark, hirsute Umbreans hail from the borderland of Llael and Khador. They take inordinate pride in their ancestry and are known as fine warriors and horsemen. But while they once held a kingdom of their own, it has long since faded along with much of their heritage.

The tidy, sleek Rynnish settle mainly in Llael. Fair and attractive, they are known as a charming and witty people who tend to arrogance. They value courteous manners and savvy.

Colored pale to ruddy, Midlunders are infamous as the most stubborn breed in Western Immoren. While normally pragmatic, they are characterized by a near-inability to ever admit defeat, which lends itself well to soldiering and to craftsmanship. They settle on the eastern plains.

Descendants of outlaws, the Morridane are a short, wiry, and reclusive people living in a haunted, swampy region of the central plains. They make for excellent bandits or rangers, but not all are cold-hearted brigands. Some display a surprising sense of honor and wit.

Hailing from the western marches of the midlands, Thurians are an intelligent, fair-colored people known for glib tongues and steel-trap minds. Excellent tacticians, they are also known as gifted magicians. Unlike some other races, Thurians cherish spellcasters.

Tordorans are exceptional sailors hailing from the region north of the marshlands. They take great pride in their ancestry, for their ancient kingdom was a shining example to humanity, and they led humanity in the rise against the Orgoth. Pale-skinned and dark-haired, they are an elegant people who take pains to keep their bloodlines pure, but while some tend toward arrogance, others show a remarkably relaxed attitude toward life.

The Caspians and Sulese are one and the same people, though they hate to admit it, divided as they are by the rivalry between their homelands of Cygnar and the Protectorate. Caspians form the most numerous population of humans in Western Immoren. They feature dark hair and eyes, and trim builds, especially among the Sulese, who endure a harder landscape. Caspians demonstrate a progressive attitude and enthusiastic engagement in the arts and sciences, while Sulese are more devout and modest.

Idrians live in the extreme southeast, a race of barbarians now dominated by the Sulese. Exotic and beautiful, they are marked by almond eyes and dark to olive skin. In the main, this ethnicity has adopted Sulese ways, but they remain a passionate, dedicated people who excel at hand-to-hand combat and retain some vestiges of their old traditions.

The piratical Scharde live in the southwestern archipelago where Cryx is located. A mongrel race born of mixed blood of many ethnicities, their looks differ widely. They practice scarification, body piercing, and tattooing, but what marks them as a race is the taint of Dragonblight. Lord Toruk's evil presence saturates all the region, twisting most of the Scharde both inside and out. Those who live nearer Toruk's lair bear strange disfigurements such as sharp teeth, strange eyes, or oddly colored skin. The Scharde are a depraved and vicious lot that respect little besides strength.

Dwarves are the people of the Rhul, the first civilization and longest unbroken culture of the west. Short and powerfully built, they exhibit strong convictions and a great lust for life. They abide by rich codes of honor and law, but preserve the adaptability that has allowed them to retain stability for so long. Dwarves are masters of engineering and craftsmanship. More than anything, they want to leave a legacy for their descendants.

Goblins, or Gobbers, are a small greenish-skinned race of humanoids possessing chameleon-like skin, wide-set eyes, large pointed ears, huge feet, and a protruding face featuring a wide mouth full of teeth. Goblins split into two groups: the nomadic savages known as bogrin, and the civilized wayfarers known as gobbers. Bogrin respect little besides strength and fight incessantly. Gobbers resemble humans in outlook, with their own villages, culture and caste system, who display a technical knack that has won them a place in human society.

Elves hail from their nation of Ios. Beautiful and exotic creatures, they nonetheless are haughty and withdrawn, even threatening to those who approach their lands without express permission. Their society is strange and held secret from other races, but they are a people in upheaval. Most of their gods have gone missing, and the lone one who remains with them is failing in strength. Frightened and reactionary, the Elves argue over what must be done to preserve her, and who, if anyone, might be to blame. An exceedingly few Elves leave their home to venture among other lands. These are usually exiles, more seldom curious individuals who wish to satisfy their travel lust. None who leave Ios are welcomed by their kin.

The Nyss are a less civilized, apparently almost barbaric subgroup known as Winter Elves, who dwell in the deepest mountains. Dark where their kin are fair, taller and tattooed with traditional marks, the Nyss make the Iosans seem tolerant. In fact, if forced, the Nyss prefer interaction with humans or other races to contact with the Iosans, who are strictly forbidden from Nyss lands.

Ogrun are enormous humanoids standing typically over seven feet tall. They have jutting jaws whose lower teeth protrude like small tusks, are heavily muscled with long arms. While they look brutish and feral, they are in fact a deeply spiritual race remarkable for their loyalty. Their strength makes them sought after for labor and combat, but Ogrun can become highly skilled craftsman, especially in metal and stone.

Trollkin are a subrace of trolls who have established a culture and organization of their own. Though they share the insatiable appetite of their wild kin, Trollkin avoid eating other sentient races. They are big creatures, standing as tall or taller than the biggest man, with grey skin touched with blue and green, white eyes, big, three-fingered hands and three-toed feet, and spines on their heads and necks. They have distinctive, beautiful resonant voices, and cherish music. Their way of life involves tightly-knit tribes and a deep, passionately held spirituality that involves the belief that all things are born of Dhunia and have souls which must be respected. Trollkin love food, music, dance, and color, and are lavish in their celebration of all of these. They believe that being a Trollkin is the best thing to be, but try not to be too arrogant around 'lesser' races that simply weren't fortunate enough to be born Trollkin.

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